As an artist, I've always been attracted to unconventional mediums. They're super cool, and moreover, a little bit of talent in something that isn't popular means that you stand out. I think a large part of the reason I started doing artisan crafty things is because I was attracted to things that had never been done before. Mainly so that I wouldn't have to 'compete' for attention. While a productive pursuit, it was essentially me running away from what was 'hard': continuing to illustrate and draw, and in so doing putting my art up to 'compete' with all of the other amazing 2-D artists out there, including many of my friends. I want to stand out; so my logic went that art forms that stand out will help me do that.
But now I'm trying to focus in on what I really want to do, which-- in any of its forms but pure writing-- requires illustration, and I find that I simply don't know how to draw too many things. I'm not a 'good' enough illustrator, my illustration patience is not as practiced as my artisan crafty patience, I can't draw backgrounds that well, and I have no real body of illustrative work that counts toward a portfolio.
I find that I am a jack of all trades, and master of none.
And while that's fun, and occasionally useful, it's no way to set oneself up for a career (unless people actually hire such hobgoblins of talent, but that doesn't seem like reliable work).
For these reasons, I am officially deciding that my focus will no longer be artisan crafts. And I'm writing it down so that I'll stick to it.
That doesn't mean I'm abandoning all crafts immediately and forever; I still want to learn about glassworking, I do have commissions to finish up on, and I have a couple of projects I still want to do. It just means that I'll probably be slower on the crafty side of art as I try to re-learn the practice of drawing, and learn painting, I suppose.
My kiriban will still be in effect, but I'm deleting it from the bottom of my journal.
Also today was a bad day sorta and I'm not feeling too hot. It doesn't help that I'm questioning my abilities to draw or get a job or it feels like anything that doesn't directly involve school and due dates. Which there are too many of anyway. Bluuuuh.
To sum that up (or TL;DR):
Less artisan crafts coming from me, and more drawing and comics. Not that I post that often anyway.
Goodnight everyone.
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Commissions are
(o1.)
Trades are
(o1.)
Trades I'm Waiting On:
(o1.)
(o2.)
Other Projects
(o1.)
(o2.)
Any questions? Ask! In a comment, a note-- I don't care. Answering questions is what I'm good at.









[link] [link] [link] [link] (+ the sort of obvious example of MSPA)
Wherever you go now, I'm excited to see what you do. I'm looking forwards to getting back into creating comics, and would love to help in the limited way I can!
Thank you very much!
/feels bad for the late and tiny reply hehehoorf
That being said, there are also other ways to tell stories that don't involve traditional illustration. If you aren't comfortable in 2D, what about 3D illustration? I'm currently hooked on the idea of animation, but you could even just make models and pose them for images. You could also use a similar technique but with claymation. Use your creativity to make a new way to illustrate! Most importantly, make sure it's something you enjoy. It's a great practice to work on traditional, 2D drawing skills, but if you don't like doing it then what's the point of trying to make a living at it? Do something that you don't have to fight yourself to do
Honestly, I could explore that option, but either way, my imagination isn't practiced in a couple directions that plain ol' illustratorin' is likely to practice. To wit, I'm terrible with backgrounds-- partially because of my focus on character drawing, partially because my artisan crafts focus on subjects, and not on environments. It isn't so much that I don't like doing it-- and I have the pounds of archived doodles to prove that I do-- as much as it is that I'm simply not used to sitting down at a table and putting 60 hours into polishing a drawing, while I can do that and more for artisan crafts.
Later, after I'm more comfortable with my skill level, I can go back and synthesize new directions for my work. That's one of the reasons I want to be a computer sciences major-- to give me tools with which to synthesize, should I ever choose to want to.
Moreover, the more you do of one thing specifically, the easier it is to get commissions. Part of the reason I lament my stylistic stretchiness is that it's like Campbell's Soups before they were popular -- they had so many flavors that nobody would buy anything because they couldn't choose what to buy. A super savvy marketing dude came in and was like "We have thirty flavors? No. We are now selling six" and then Campbell's soup was popular and sold stuff. I think that was it. It could've been a different soup company, but the story stands regardless.
Basically, when faced with a lot of choices, people don't buy as much as they do when there are only a few choices. I liken my various talents to the varieties of soup, in this case. Sortof.
There are holes in that argument in multiple places, but essentially I'm mainly trying to convince myself this is a good move for my life and elaborating seems somewhat pointless because I need practice drawing to do (or to at least start doing) what I want to do.
I also didn't mean to dissuade you from seriously studying 2D art, but just not to discredit yourself for the 3D stuff. I think you have a narrow enough variety of mediums to attract a steady crowd (my guess would be sewing, needle-felting, and if you get the glass work off the ground it'd be awesome). Even if you do have 36 types of mediums, perhaps you could only offer commissions in 6-- just like Campbells!
I suck at backgrounds too :/ Want to go sketching sometime? We can find stuff on campus and just sit there and draw if you like~
Really, the problem is what I think I'd like to get for something sounds outrageous in my head. So I'm going to try and stick to an hourly-wage-ish sort of formula because I just cannot justify my time for less than so much an hour, yeh?
That's certainly an option. I suppose what really irks me is that what I tend to be good at and spend time doing tends to not be what I want to do for my 'dream job', really, and I know I need to practice for a dream job otherwise I've got no chance of getting it. Yeah?
Sketching sounds fun! If we can set up a time...? I'm free on saturdays this term. And for most of mondays, but aside from that it feels like I'm going to be inside during the hours of daylight.
That's a good point. If I ever hope to make money selling art, I need to learn to draw backgrounds and scenery really, really badly. Which brings me to my next point...
My Mondays are also pretty slow (only one class from 2-4) so if you're already on campus around that time we can save you a trip. What kind of stuff do you want to draw?
Okay, so, maybe that's an exaggerated reaction but you literally picked the ONE time a week I am free.
As for WHAT, perhance, to draw... I figure we meet up and then decide, depending on the day? I mean, it will get sunnier since spring, but also rain. And inside doodling is good for architectural details and such. Especially some of the buildings here, super showy and pretty. And there are usually people or animals or somethin' around, yeah?
This term is positively dreadfully busy and I find myself with no time for anything. I... man, having a job is tiresome.
I'm super interested, it's just this term is a bad time. =n=;;