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January 25
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I don't particularly know how outspoken I've been on the topic, but I've always wanted to tell stories in one form or another. I'd very much like to be a comics artist, or a story planner for a videogame, or something along those lines: teaching through stories.

As an artist, I've always been attracted to unconventional mediums. They're super cool, and moreover, a little bit of talent in something that isn't popular means that you stand out. I think a large part of the reason I started doing artisan crafty things is because I was attracted to things that had never been done before. Mainly so that I wouldn't have to 'compete' for attention. While a productive pursuit, it was essentially me running away from what was 'hard': continuing to illustrate and draw, and in so doing putting my art up to 'compete' with all of the other amazing 2-D artists out there, including many of my friends. I want to stand out; so my logic went that art forms that stand out will help me do that.

But now I'm trying to focus in on what I really want to do, which-- in any of its forms but pure writing-- requires illustration, and I find that I simply don't know how to draw too many things. I'm not a 'good' enough illustrator, my illustration patience is not as practiced as my artisan crafty patience, I can't draw backgrounds that well, and I have no real body of illustrative work that counts toward a portfolio.

I find that I am a jack of all trades, and master of none.

And while that's fun, and occasionally useful, it's no way to set oneself up for a career (unless people actually hire such hobgoblins of talent, but that doesn't seem like reliable work).

For these reasons, I am officially deciding that my focus will no longer be artisan crafts. And I'm writing it down so that I'll stick to it.

That doesn't mean I'm abandoning all crafts immediately and forever; I still want to learn about glassworking, I do have commissions to finish up on, and I have a couple of projects I still want to do. It just means that I'll probably be slower on the crafty side of art as I try to re-learn the practice of drawing, and learn painting, I suppose.

My kiriban will still be in effect, but I'm deleting it from the bottom of my journal.

Also today was a bad day sorta and I'm not feeling too hot. It doesn't help that I'm questioning my abilities to draw or get a job or it feels like anything that doesn't directly involve school and due dates. Which there are too many of anyway. Bluuuuh.

To sum that up (or TL;DR):
Less artisan crafts coming from me, and more drawing and comics. Not that I post that often anyway.

Goodnight everyone.
:damphyr:~pahein

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:icon1wordinsane::iconpahein:

~~~~~~~~~~~~~~~~~~~

Commissions are :bulletred: closed. :bulletred: Details on commissions are currently undergoing revisions.
(o1.) :star::star-empty::star-empty: -- *garbagekeeper -- Life-Size Joltik //Needlefelt

Trades are :bulletred: closed. :bulletred:
(o1.) :star::star::star-half: -- =Sambhur -- Character (to be determined) //Glass

Trades I'm Waiting On:
(o1.) :star::star::star: -- ~FamiliarOddlings -- Noobalee //needlefelt
(o2.) :star::star::star: -- ~Shroommu -- Art Trade: Red, Long, Dragonfly wings //design

Other Projects
(o1.) :star::star-empty::star-empty:-- Mew Tutorial (all parts) //digital
(o2.) :star::star-empty::star-empty: -- *clickmon -- Dallas Contest Prize //needlefelt

Any questions? Ask! In a comment, a note-- I don't care. Answering questions is what I'm good at. :aww:
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:iconrethy:
Visual storytelling is my favourite thing, so this is totally okay with me. Don't feel like you can't explore different mediums because you want to focus on story telling, though! If you're willing to put in the effort, making 3D images sounds like a good way to go, but you could do all kinds of things! You could use stuff like clay or paper set up in shoe boxes to make a mini comic. If you want to stand out with 2D images online, finding somewhere outside of DA to experiment with HTML and layout would be good. Here's a few people I've seen get really creative with the whole "Internet as an infinite canvas" thing:
[link] [link] [link] [link] (+ the sort of obvious example of MSPA)

Wherever you go now, I'm excited to see what you do. I'm looking forwards to getting back into creating comics, and would love to help in the limited way I can!
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:iconpahein:
~pahein Apr 1, 2013  Student General Artist
You are so kind and leave such helpful comments and aaaah it is wonderful. c,:

Thank you very much!

/feels bad for the late and tiny reply hehehoorf
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:iconrebeccannoying:
~Rebeccannoying Jan 25, 2013  Student Traditional Artist
I know what you mean by wanting to hone more practical art skills (if such a thing exists) but that doesn't mean you have to necessarily turn to illustration... You are so good at such a variety of crafts that you may actually be at an advantage. You can whip out a bunch of fan art crafts-- which seem to sell pretty dang well-- in so many different mediums that you as a creator aren't likely to get bored. People like new and exciting things, and I bet if you could offer products at a competitive price you wouldn't do poorly with selling things :D

That being said, there are also other ways to tell stories that don't involve traditional illustration. If you aren't comfortable in 2D, what about 3D illustration? I'm currently hooked on the idea of animation, but you could even just make models and pose them for images. You could also use a similar technique but with claymation. Use your creativity to make a new way to illustrate! Most importantly, make sure it's something you enjoy. It's a great practice to work on traditional, 2D drawing skills, but if you don't like doing it then what's the point of trying to make a living at it? Do something that you don't have to fight yourself to do :)
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:iconpahein:
~pahein Jan 25, 2013  Student General Artist
Offering products at anything near a "competitive price" is competing with factory prices, essentially, and there are two main problems I have with that. First, it takes me a lot more effort to make one unit than it takes a factory to make a unit. Second, if there is licensed selling, or there might be, I don't want to have anything to do with possible legal battles. Gray area in copyright (which is essentially determined by the desire of the companies that own copyrights and trademarks) is not really something I want to tread in. Besides attracting attention from developers' products (which makes me feel bad if they're small or I really like them as developers), it makes me feel vulnerable. I know that I'm not likely to reach a socioeconomic level that a legal battle would not affect adversely.

Honestly, I could explore that option, but either way, my imagination isn't practiced in a couple directions that plain ol' illustratorin' is likely to practice. To wit, I'm terrible with backgrounds-- partially because of my focus on character drawing, partially because my artisan crafts focus on subjects, and not on environments. It isn't so much that I don't like doing it-- and I have the pounds of archived doodles to prove that I do-- as much as it is that I'm simply not used to sitting down at a table and putting 60 hours into polishing a drawing, while I can do that and more for artisan crafts.

Later, after I'm more comfortable with my skill level, I can go back and synthesize new directions for my work. That's one of the reasons I want to be a computer sciences major-- to give me tools with which to synthesize, should I ever choose to want to.

Moreover, the more you do of one thing specifically, the easier it is to get commissions. Part of the reason I lament my stylistic stretchiness is that it's like Campbell's Soups before they were popular -- they had so many flavors that nobody would buy anything because they couldn't choose what to buy. A super savvy marketing dude came in and was like "We have thirty flavors? No. We are now selling six" and then Campbell's soup was popular and sold stuff. I think that was it. It could've been a different soup company, but the story stands regardless.

Basically, when faced with a lot of choices, people don't buy as much as they do when there are only a few choices. I liken my various talents to the varieties of soup, in this case. Sortof.

There are holes in that argument in multiple places, but essentially I'm mainly trying to convince myself this is a good move for my life and elaborating seems somewhat pointless because I need practice drawing to do (or to at least start doing) what I want to do.
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:iconrebeccannoying:
~Rebeccannoying Jan 28, 2013  Student Traditional Artist
When I said competitive prices, I meant when compared with other crafters of a similar skill level. I would hope most people understand that handmade things are gonna cost more than factory-made items...

I also didn't mean to dissuade you from seriously studying 2D art, but just not to discredit yourself for the 3D stuff. I think you have a narrow enough variety of mediums to attract a steady crowd (my guess would be sewing, needle-felting, and if you get the glass work off the ground it'd be awesome). Even if you do have 36 types of mediums, perhaps you could only offer commissions in 6-- just like Campbells!

I suck at backgrounds too :/ Want to go sketching sometime? We can find stuff on campus and just sit there and draw if you like~
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:iconpahein:
~pahein Apr 1, 2013  Student General Artist
Well, yes, yes and no. I mean, I don't particularly know what competitive prices for crafting are, and pricing is just...

Really, the problem is what I think I'd like to get for something sounds outrageous in my head. So I'm going to try and stick to an hourly-wage-ish sort of formula because I just cannot justify my time for less than so much an hour, yeh?

That's certainly an option. I suppose what really irks me is that what I tend to be good at and spend time doing tends to not be what I want to do for my 'dream job', really, and I know I need to practice for a dream job otherwise I've got no chance of getting it. Yeah?

Sketching sounds fun! If we can set up a time...? I'm free on saturdays this term. And for most of mondays, but aside from that it feels like I'm going to be inside during the hours of daylight.
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:iconrebeccannoying:
~Rebeccannoying Apr 5, 2013  Student Traditional Artist
Yeah, pricing is tough. So many people undersell themselves that the general market expects ridiculously cheap things. When I reopen commissions (I don't do them anymore during school) I'm going to raise my prices because I'm not going to work for pennies on the hour... But then again, I'm very slow because I'm still learning, so it's hard to figure out what to charge. I feel your pain xD

That's a good point. If I ever hope to make money selling art, I need to learn to draw backgrounds and scenery really, really badly. Which brings me to my next point...

My Mondays are also pretty slow (only one class from 2-4) so if you're already on campus around that time we can save you a trip. What kind of stuff do you want to draw?
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:iconpahein:
~pahein Apr 5, 2013  Student General Artist
WOWOWOW

Okay, so, maybe that's an exaggerated reaction but you literally picked the ONE time a week I am free. :XD: I'd love to go around doodling! Also I'm always on campus pretty much. I couldn't bear to wake up early enough to live off-campus. But that's moot.

As for WHAT, perhance, to draw... I figure we meet up and then decide, depending on the day? I mean, it will get sunnier since spring, but also rain. And inside doodling is good for architectural details and such. Especially some of the buildings here, super showy and pretty. And there are usually people or animals or somethin' around, yeah?
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:iconrebeccannoying:
~Rebeccannoying Apr 24, 2013  Student Traditional Artist
Well, I'm a derp :P Sorry it took me so long to get back to you lol. Mondays are dandy for me, so where and what time do you want to meet? I have class from 2:00 to 4:00, so any time other than that (and preferably after 10:00, lol) would work great :)
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:iconpahein:
~pahein May 13, 2013  Student General Artist
I... am sorry I have not replied sooner. orz

This term is positively dreadfully busy and I find myself with no time for anything. I... man, having a job is tiresome.

I'm super interested, it's just this term is a bad time. =n=;;
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